![]() If you happen to get a screenshot of a unit I didn't cover yet, please feel free to tell / send me so that I can update the information. I started with the first three units, more will come later. ![]() Please note, that this guide is a work in progress and any contributers are welcome. ![]() This guide should serve as a collection of information for all of you who would like to know, what you can expect from the DLC, what enemies you are going to run into and what units you may possibly pick up. Ok, it's the most famous and probably influential dark-fantasy game based on grind and loot.Welcome to my guide about the newly introduced units in King's Bounty: Warrior of the North DLC Fire and Ice. I love it, but the 3d saga started with "King's Bounty: The Legend," and "Warriors" is just more of the same.Ĩ. King's Bounty: Warriors of the North: huge game, with beautiful cartoon art style, vikings, fantasy cliches and a gameplay based on a simple chess-like combat without micro-management of resources, The story of the first is better, but I don't care.ħ. Icewind Dale 2: a concentration of pure tactical combat for a fantasy party in a fantasy world. DmC: flashy, showy, cocky style mixed with solid and smooth DmC gameplay. Prince Persia (2008): amazing and dream-like art style with mesmerizing fluid PoP gameplay. Ninja Gaiden 3 Razor's Edge: frenetic deep challenging combat, but "Ninja Gaiden Black" (or the Sigma "bastard" version) was the cult game that started the 3d saga, so it was a hard choice.: Black is more hardcore, and more hardcore is usually better.Ĥ. Hurrican: awesome tribute to Turrican made by fans, the visual design of enemies is sometime a bit bland, but nothing is perfect.ģ. Ikaruga: it's the nirvana of bullet-hells but hard as the nine hells.ģ. ![]() Einhander: ciber-punk side-scrolling shooter masterpiece for Playstation 1, but also R-Type Delta for Ps1 is amazing.Ģ. Now, about my favs, if you want a bit more info, starting from the top left corner:ġ. About PoP 2008, I forgot to mention the mesmerizing fluidity of the gameplay, as said in da video: ![]()
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